Mar 29, 2007, 06:16 PM // 18:16
|
#2
|
Ascalonian Squire
Join Date: Mar 2007
Profession: Mo/
|
There will be a lot of ppl willing to pay.. simply put monthly fee allows for in game gms, big storage etc. I bet we will still have storage issues in gw2...
|
|
|
Mar 29, 2007, 06:16 PM // 18:16
|
#3
|
Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
|
Poor Dead Horsey
|
|
|
Mar 29, 2007, 06:22 PM // 18:22
|
#4
|
Wilds Pathfinder
Join Date: Sep 2006
Location: Croatia
Profession: Me/
|
Indeed,thats a good ANet strategy....WoW is getting some serious competition and FREE one...it will drag lots of players I tell you...
|
|
|
Mar 29, 2007, 06:26 PM // 18:26
|
#5
|
Academy Page
Join Date: Feb 2007
Location: New Orleans, Denver, Chicago all over
Guild: All your favorite bands suck
Profession: W/P
|
The lack of a fee will only cause an uproar amongst MMOs if GW2 is indeed as open as many traditonal MMORGs. It is said that there will be less instancing. If there is still a fair amount of that ungodly spawn known as instancing present in GW2 it is possible that it will fail to be compared and recognized rightfully as an MMO to begin with. In this case I doubt it would sunder the WoW playerbase. I really and truly hope that GW2 is a bit more traditonal with its open-endedness and instancing so as to eliminate the metaphorical crotch-grab that are monthly fees by creating competition and new standards for future MMOs.
|
|
|
Mar 29, 2007, 06:26 PM // 18:26
|
#6
|
Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
|
To add to GW2 even more... it's possible that someone who does enjoy WoW just simply can't afford it at the time so will try the free MMO and thus (hopefully) get hooked. Its not uncommon for people to have to deactivate their account for a couple months because they can't afford it or bills are tight... unless you have mommy or daddy paying for ya.
|
|
|
Mar 29, 2007, 06:28 PM // 18:28
|
#7
|
Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
|
From what I hear (not sure) a WoW2 is in the pipeline, and people pay monthly for new content - which GW has not provided other than sorrows furnace and DoA.
|
|
|
Mar 29, 2007, 06:41 PM // 18:41
|
#8
|
Academy Page
Join Date: Feb 2007
Location: New Orleans, Denver, Chicago all over
Guild: All your favorite bands suck
Profession: W/P
|
Do you have a link or is WoW2 purely rumor? I was wondering when they'd remember the word sequel. I can imagine any WoW2 would be unleashed some time after GW2. Considering Blizzard's track record of early hype, if it still has yet to be spilled all over gamespot's front page I can't imagine it would be released for quite some time. By then GW2 would hopefully have Shield Stance up and be ready for some tanking.
|
|
|
Mar 29, 2007, 06:41 PM // 18:41
|
#9
|
Frost Gate Guardian
Join Date: Sep 2005
Location: The Outer Rim
Guild: Initiates of Maat
|
Gw2 Ftw!!!
This all sounds very promising indeed
Just today I was having a conversation about MMO's with my local florist. GW and WOW came up.
I have never played WOW and don't really think I ever will (lol not now anyway). Looks like ANet are going in the right direction.
I've been playing since original Prophecies release and GW is the game I have probably been waiting for all my life. I started playing games from about 9 (I'm 33 now) and always loved adventure style RPGs. Guild Wars is an extraordinary world.
Anyway, gotta go pick up my girlfriend , have fun
Pyrea
|
|
|
Mar 29, 2007, 06:45 PM // 18:45
|
#10
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Keep in mind, Jeff Strain has said that they don't wish to be a WoW killer.
But, if anyone can pull it off, the creator of battle.net can!
If always thought that GW > WoW. So, it's no stretch to say GW2 >>>>> WoW.
|
|
|
Mar 29, 2007, 06:55 PM // 18:55
|
#11
|
Underworld Spelunker
|
[QUOTE]
Quote:
Originally Posted by Archangel Xavier
The lack of a fee will only cause an uproar amongst MMOs if GW2 is indeed as open as many traditonal MMORGs. It is said that there will be less instancing.
|
quote Mike O Brion and Jeff Strain from interview
Quote:
Guild Wars has had a lot of success with its heavily instanced approach to online gameplay. Will the sequel stick to this approach, or do you plan to make it more like a traditional MMORPG?
Mike: We're going to have a combination - in Guild Wars 1 everything was instanced, and of course, there's a lot of really cool things you can do with instancing. It allows players to change to the world as they're playing the game, but there are some things we want out of persistence that you can't get with instancing, like the ability to meet new friends as you play through the game. So in Guild Wars 2 its both persistence and instancing. The big, over world will be persistent, but when you go into missions and dungeons it will be instanced.
Jeff: When we say we're adding persistence, we're really talking about the technology more so than how we use that persistence to add gameplay elements to the game. Guild Wars has always had its own unique flavor of play, and we certainly don't intend to make it more like traditional MMORPGs. By adding persistence it gives us the ability to persue more unique gameplay elements, for example, we've been talking a lot about event change - to us, persistence is something that lets us create big, zone-wide events that effect the entire area that you're in, that everyone can really play together. We don't see persistence as a tool to allow us to introduce a lot of that kind of... problematic components of traditional MMORPGs, like spawn camping and loot stealing and endless regeneration of monsters in the area in you're in. We're going to use it as tool to develop a Guild Wars style of gameplay, so no, I don't think it's going to be closer to a traditional MMORPG.
|
|
|
|
Mar 29, 2007, 06:57 PM // 18:57
|
#12
|
Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
|
Dungeons and missions - instanced. This means none of the WoW banes.
Rest fo the world, persistant.
Talk about the best of both worlds. You can do what you need without interference or waiting in line, while still benefit from a persistant world.
Absolutely freaking brilliant.
|
|
|
Mar 29, 2007, 06:59 PM // 18:59
|
#13
|
Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
|
and no ganking in the persistnat world... nice!
|
|
|
Mar 29, 2007, 07:02 PM // 19:02
|
#14
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
But if you want to Gank, join the slaughter-fest that will be the world vs world PvP part.
I know some peopel are very worried about this part, but honestly, it sounds like an easy way to "kill" 20 minutes before dinner!
|
|
|
Mar 29, 2007, 07:03 PM // 19:03
|
#15
|
Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
|
Quote:
Originally Posted by Mordakai
But if you want to Gank, join the slaughter-fest that will be the world vs world PvP part.
I know some peopel are very worried about this part, but honestly, it sounds like an easy way to "kill" 20 minutes before dinner!
|
I agree fully... it sounds like that will be a blast. PvP you can pop in and out of at will. No waits, no party forming... jus tgo in and help when you can.
|
|
|
Mar 29, 2007, 07:03 PM // 19:03
|
#16
|
Wilds Pathfinder
|
The only thing is, is that GW should keep some of its Guild Wars like gameplay for GW2 instead of becoming a free WoW game. I'm worried if they can do this if they have a high level cap or limitless. Cause with the high levels, you can't really have any duration skills like spell breaker or stances because they will last forever. GW was based on SKILL not how many HOURS PLAYED. It seems like this would change with the high level limit/no limit....
|
|
|
Mar 29, 2007, 07:04 PM // 19:04
|
#17
|
Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
|
Yeah, it keeps it nicely segregated but also immersive pvp aswell
|
|
|
Mar 29, 2007, 07:06 PM // 19:06
|
#18
|
Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
|
Quote:
Originally Posted by Sniper22
The only thing is, is that GW should keep some of its Guild Wars like gameplay for GW2 instead of becoming a free WoW game. I'm worried if they can do this if they have a high level cap or limitless. Cause with the high levels, you can't really have any duration skills like spell breaker or stances because they will last forever. GW was based on SKILL not how many HOURS PLAYED. It seems like this would change with the high level limit/no limit....
|
A very real concern, no doubt. Of all the changes, it's the high or no-level cap that worries me the most.
Nothing to do but wait and see at this point. No doubt Anet is reading and realizing how concerned we are.
|
|
|
Mar 29, 2007, 07:43 PM // 19:43
|
#19
|
Ascalonian Squire
Join Date: Jan 2007
Guild: Guard of the Citadel
Profession: W/
|
It looks like GW2 could kill WoW then. If they blend instancing right it could rock.
And the mass, multi week raid thing is brilliant.
|
|
|
Mar 29, 2007, 07:46 PM // 19:46
|
#20
|
Debbie Downer
Join Date: May 2006
Profession: N/Me
|
Quote:
Originally Posted by MSecorsky
Dungeons and missions - instanced. This means none of the WoW banes.
|
WoW's dungeons are instanced. In fact, by sheer convience, they are called instances!
Actually play the game before attempting to insult it...
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 06:45 PM // 18:45.
|