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Old Mar 29, 2007, 06:04 PM // 18:04   #1
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Default Guild Wars 2 - No monthly fee

Ok, so its been guaranteed that there will be no monthly fee at all.

It has also been stated that the world will be "open" like in other mmos.

That would mean that a lot of people are going to:

1) move from wow to gw2, because it looks better and has no monthly fee

2) choose gw2 over wow, because it has no monthly fee

If its really going to be like that, then there will be a HUGE conflict between the two, and if gw2 can be also gameplaywise good enough to beat wow, then this would start a new era:

the era of the mmos without any monthly fee

ps: whos going to pay for a mmo if there is a free one?
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Old Mar 29, 2007, 06:16 PM // 18:16   #2
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There will be a lot of ppl willing to pay.. simply put monthly fee allows for in game gms, big storage etc. I bet we will still have storage issues in gw2...
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Old Mar 29, 2007, 06:16 PM // 18:16   #3
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Poor Dead Horsey
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Old Mar 29, 2007, 06:22 PM // 18:22   #4
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Indeed,thats a good ANet strategy....WoW is getting some serious competition and FREE one...it will drag lots of players I tell you...
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Old Mar 29, 2007, 06:26 PM // 18:26   #5
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The lack of a fee will only cause an uproar amongst MMOs if GW2 is indeed as open as many traditonal MMORGs. It is said that there will be less instancing. If there is still a fair amount of that ungodly spawn known as instancing present in GW2 it is possible that it will fail to be compared and recognized rightfully as an MMO to begin with. In this case I doubt it would sunder the WoW playerbase. I really and truly hope that GW2 is a bit more traditonal with its open-endedness and instancing so as to eliminate the metaphorical crotch-grab that are monthly fees by creating competition and new standards for future MMOs.
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Old Mar 29, 2007, 06:26 PM // 18:26   #6
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To add to GW2 even more... it's possible that someone who does enjoy WoW just simply can't afford it at the time so will try the free MMO and thus (hopefully) get hooked. Its not uncommon for people to have to deactivate their account for a couple months because they can't afford it or bills are tight... unless you have mommy or daddy paying for ya.
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Old Mar 29, 2007, 06:28 PM // 18:28   #7
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From what I hear (not sure) a WoW2 is in the pipeline, and people pay monthly for new content - which GW has not provided other than sorrows furnace and DoA.
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Old Mar 29, 2007, 06:41 PM // 18:41   #8
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Do you have a link or is WoW2 purely rumor? I was wondering when they'd remember the word sequel. I can imagine any WoW2 would be unleashed some time after GW2. Considering Blizzard's track record of early hype, if it still has yet to be spilled all over gamespot's front page I can't imagine it would be released for quite some time. By then GW2 would hopefully have Shield Stance up and be ready for some tanking.
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Old Mar 29, 2007, 06:41 PM // 18:41   #9
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Smile Gw2 Ftw!!!

This all sounds very promising indeed

Just today I was having a conversation about MMO's with my local florist. GW and WOW came up.

I have never played WOW and don't really think I ever will (lol not now anyway). Looks like ANet are going in the right direction.

I've been playing since original Prophecies release and GW is the game I have probably been waiting for all my life. I started playing games from about 9 (I'm 33 now) and always loved adventure style RPGs. Guild Wars is an extraordinary world.

Anyway, gotta go pick up my girlfriend , have fun

Pyrea
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Old Mar 29, 2007, 06:45 PM // 18:45   #10
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Keep in mind, Jeff Strain has said that they don't wish to be a WoW killer.

But, if anyone can pull it off, the creator of battle.net can!

If always thought that GW > WoW. So, it's no stretch to say GW2 >>>>> WoW.
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Old Mar 29, 2007, 06:55 PM // 18:55   #11
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[QUOTE]
Quote:
Originally Posted by Archangel Xavier
The lack of a fee will only cause an uproar amongst MMOs if GW2 is indeed as open as many traditonal MMORGs. It is said that there will be less instancing.
quote Mike O Brion and Jeff Strain from interview

Quote:
Guild Wars has had a lot of success with its heavily instanced approach to online gameplay. Will the sequel stick to this approach, or do you plan to make it more like a traditional MMORPG?

Mike: We're going to have a combination - in Guild Wars 1 everything was instanced, and of course, there's a lot of really cool things you can do with instancing. It allows players to change to the world as they're playing the game, but there are some things we want out of persistence that you can't get with instancing, like the ability to meet new friends as you play through the game. So in Guild Wars 2 its both persistence and instancing. The big, over world will be persistent, but when you go into missions and dungeons it will be instanced.

Jeff: When we say we're adding persistence, we're really talking about the technology more so than how we use that persistence to add gameplay elements to the game. Guild Wars has always had its own unique flavor of play, and we certainly don't intend to make it more like traditional MMORPGs. By adding persistence it gives us the ability to persue more unique gameplay elements, for example, we've been talking a lot about event change - to us, persistence is something that lets us create big, zone-wide events that effect the entire area that you're in, that everyone can really play together. We don't see persistence as a tool to allow us to introduce a lot of that kind of... problematic components of traditional MMORPGs, like spawn camping and loot stealing and endless regeneration of monsters in the area in you're in. We're going to use it as tool to develop a Guild Wars style of gameplay, so no, I don't think it's going to be closer to a traditional MMORPG.
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Old Mar 29, 2007, 06:57 PM // 18:57   #12
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Dungeons and missions - instanced. This means none of the WoW banes.
Rest fo the world, persistant.

Talk about the best of both worlds. You can do what you need without interference or waiting in line, while still benefit from a persistant world.

Absolutely freaking brilliant.
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Old Mar 29, 2007, 06:59 PM // 18:59   #13
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and no ganking in the persistnat world... nice!
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Old Mar 29, 2007, 07:02 PM // 19:02   #14
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But if you want to Gank, join the slaughter-fest that will be the world vs world PvP part.

I know some peopel are very worried about this part, but honestly, it sounds like an easy way to "kill" 20 minutes before dinner!
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Old Mar 29, 2007, 07:03 PM // 19:03   #15
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Quote:
Originally Posted by Mordakai
But if you want to Gank, join the slaughter-fest that will be the world vs world PvP part.

I know some peopel are very worried about this part, but honestly, it sounds like an easy way to "kill" 20 minutes before dinner!
I agree fully... it sounds like that will be a blast. PvP you can pop in and out of at will. No waits, no party forming... jus tgo in and help when you can.
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Old Mar 29, 2007, 07:03 PM // 19:03   #16
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The only thing is, is that GW should keep some of its Guild Wars like gameplay for GW2 instead of becoming a free WoW game. I'm worried if they can do this if they have a high level cap or limitless. Cause with the high levels, you can't really have any duration skills like spell breaker or stances because they will last forever. GW was based on SKILL not how many HOURS PLAYED. It seems like this would change with the high level limit/no limit....
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Old Mar 29, 2007, 07:04 PM // 19:04   #17
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Yeah, it keeps it nicely segregated but also immersive pvp aswell
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Old Mar 29, 2007, 07:06 PM // 19:06   #18
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Quote:
Originally Posted by Sniper22
The only thing is, is that GW should keep some of its Guild Wars like gameplay for GW2 instead of becoming a free WoW game. I'm worried if they can do this if they have a high level cap or limitless. Cause with the high levels, you can't really have any duration skills like spell breaker or stances because they will last forever. GW was based on SKILL not how many HOURS PLAYED. It seems like this would change with the high level limit/no limit....
A very real concern, no doubt. Of all the changes, it's the high or no-level cap that worries me the most.

Nothing to do but wait and see at this point. No doubt Anet is reading and realizing how concerned we are.
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Old Mar 29, 2007, 07:43 PM // 19:43   #19
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It looks like GW2 could kill WoW then. If they blend instancing right it could rock.

And the mass, multi week raid thing is brilliant.
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Old Mar 29, 2007, 07:46 PM // 19:46   #20
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Quote:
Originally Posted by MSecorsky
Dungeons and missions - instanced. This means none of the WoW banes.
WoW's dungeons are instanced. In fact, by sheer convience, they are called instances!

Actually play the game before attempting to insult it...
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